maxpower

Weblog aboth GameMaker challenges.

My Game

The game that I am making is a driving game that will teach the skills and knowledge of the road rules, it will be in an overhead view and will have a car which is controlled by the arrows keys. I will teach this by letting the player control a car and have to complete certain road rules to complete the game. The target audience for the game will be teenagers who want to learn the road rules, so they will be ready to get a car license. The name of my games is “Road Rules”.

April 12, 2006 Posted by | Uncategorized | 2 Comments

First Person Shooter

Provide an outline of what the video is about 

This video is about a father and son who have a problem, the son plays to many video games and they are distracting him from his school work and he is spending less time with him and the rest of the family. The main game the son is addicted to is a game called counter strike, a game on the pc. This game is basically a team based online shooter where two teams will start one team of terrorists and one of counter terrorists they will them fight until they eliminate each other or the terrorists plant a bomb.

The father has tried many things to stop the son from playing so many games but it is no use because his son will just go to a friend’s house or to an internet gaming room. The father then talks to his sons friends parents and realises they have the same problem with their sons. The father decides to find out more about the games so when his son decides to enter a contest with his friends he decides to take them all himself. They do pretty well but don’t win the competition.

After this the father decides to do some more investigating and goes to e3 the largest gaming expo on the planet. He talks to some of the game designers and they are all the same, they all say that the games aren’t harmful and that they are harmless fun. He decides to go to the source of the game and go to the designer, he realises that he is just a nice person who wanted to give people fun. By the end of the video the son has dropped out of school and is playing more games and the father has felt like he has lost the battle. 

What would you have done if you were the parents?

 

I would have mad it so that when he finished he would be allowed to play the games and when he did really good at school I would buy him games or better computers.

 

Is it a concern that video game addiction might happen to you or someone you know.

Explain.

 

Not really because they can’t damage your health or your body, it is a very harmless addiction compared to others.

 

In your opinion are video games addictive and dangerous. Discuss.
Some issues and further questions I raised after the video:

 

Some students might escape into the gaming world but this can also be a good thin co they can relax and then return to the work later. The reason the aren’t many girls is because most games are aimed at boys and there are very rarely games aimed at girls. Games don’t make people angry, they probably does the complete opposite and gives the player a way to release their anger making them a friendlier person. Games can stop students from doing their homework but it could also give them a break from it then they will be refreshed to do a better job.

April 12, 2006 Posted by | First Person Shooter | Leave a Comment

Challenge6

Problem:

A ball goes through a goal and the score goes up by one…the score does not go up if the ball misses the goal.

Solution:

This one was harder than the rest because at the start I couldn’t work out what to do from the hints but after a while I knew what to do. First of all I created the two sprites one foe the ball and one for the wall. Then I started the coding for the ball the first thing was CREATE and make it random (360). Now it was onto the hardest part the STEP event of the ball. In this STEP event I made that if an expression is true and I made it (y 32), you can change 32 to wherever the goals are. Then I made it the start of a block a few things must go in this block and they are, set the score to one, create an instance of the ball in the middle of the screen and finally destroy the instance on the original ball then end the block. The last thing I did was make it that when it hit the wall it bounced off.

Help: For this one I really needed the help of the hints.

Challenge 6

March 31, 2006 Posted by | Challenges | Leave a Comment

Game(off topic)

Elder Scrolls 4: Oblivion was released this week and it is awsome.

This is the 4th Game in the Series and features amazing graphics and a huge world to exlplore.

March 31, 2006 Posted by | Off Topic | 1 Comment

Port Adelaide

Power

The AFL Season starts this week and Port Adelaide will finish in the top 8 and win the flag for the second time.

The Crows will finish bottom!!

March 31, 2006 Posted by | Off Topic | Leave a Comment

Challenge 11

Problem:

Push a rock

Solution:

This one is relativly simple. This is what you have to do.

Create two sprites, a roch and something to puse it.\

For the character that is pushing the object make the move events like this,
Left: Start moving in a direction(Left) at any speed.
Right Start moving in a direction(Right) at any speed.
No Key: Stop moving in any direction.
Make it solid!

Now the code for the rock.

When it collides with Push
If an expression is true push.direction=0
Make push whatever the pushing object is called
If a position is collision free x=24 y=0 only solid and make it relative,
Jump to a given position x=24 and y=0 make it relative.

Thats it this will make the object push the rock.

Help: I didnt need any help for this one because it was so easy.

Push Rock

March 3, 2006 Posted by | Challenges | 1 Comment

Challenge 10

Problem:

A character jumps up off a platform, and return under the influence of gravity – you cannot jump from midair.

Solution:

This one is is the hardest problem yet because I have to add so much code.
Create 2 sprites a ball or any object and a wall.

For the movement of the ball you must set what happens when you hit the keys.
Up- If there is a collision at a position x0, y1 make it relative , and set the verticle speed to -10

Left- If position is collision free x-4, y0 make it relative. Make it jump to a given position x-4, y0 make it relative.

Right-If a position is collision free x4,y0 make it relative and jump to a given position x4, y0 make it relative

You must make it that when it hits the wall it stops.
Collision event with block, move to contact position direction is direction, maximum is 12 and solid objects. and set the verticle speed to 0 to make it stop moving.
Step Event for the Ball

Coment check in air.
If a position is collision free, x0,y1 relative.
Set the gravity, direction 270 and the gravity 0.5
ELSE
Set the gravity, direction 270 and the gravity to 0.5.
Coment: Limit Verticle speed.
If variable has a value, variable is vspeed, value is 12 and the operation is larger than.
Set the value of a variable, variable is vspeed and the value is 12.

Make the wall object solid or the ball will slip through.

Help: I didn't need any help for this one.
Challenge 10

March 1, 2006 Posted by | Challenges | 1 Comment

Challenge 9

Problem:

A character fires a bullet and has to wait one second before being able to fire the next bullet.

Solution:

This one is easy because you you start off with problem 8 and then add a few things.
In the create event for the player set canshoot to true. Then In the Alarm 0 event set the variable canshoot to true or 1. Then In the Space bar event I set the variable canshoot to false and set the alarm0 to 30, and thats all you have to do to make the player have to wait one second to shoot.
Create Event

Set value of variable canshoot, value 1 or true.

Alarm 0

Set value of variable canshoot, value 1 or true.

Press Space

Set value of variable canshoot, value 0 or false
alarm0 to 30,

Help:

For this one I just needed to read the hint throughly.

Shoot

February 28, 2006 Posted by | Challenges | 1 Comment

Challenge 8

Problem:

You have to hit a character 3 times with a bullet before it dies.

For this one I started with challenge 4, then changed a few things.

The first thing I changed was the enemy object
In the create event for this I set the number of lives to 3.
Then in the Step event I made it that when there are no more lives it destroys the instances.
I also made it that when the bullet hits the enemy is destroys one life by setting the number of lives to -1 relative.

Help: I didnt need any help for this one.

BULLET

February 27, 2006 Posted by | Challenges | 1 Comment

Challenge 7

Problem:

Make a timer which counts up or down how much time is left to play.

Solution:

This one is relatively simple because all you need is the one object and no sprite, you just need to know the code.

First I made the object and called it time, then in the Events tab I made create and set a variable of mytime to 0, also in this event I set alarm 0 to 30. Then in the events tab I made I made alarm 0 and set the variable mytime to 1, I also set the alarm 0 to 30.

Lastly in the Events tab I selected draw and set draw a text. In the TEXT box you have to enter the following code 'time = ' + string(mytime) and set x to 0 and y to 0 and then the text will be displayed in teh left top of the screen.

This will make the counter count up.

Help:

I didnt need any help besides the hints.

Timer

February 27, 2006 Posted by | Challenges | 1 Comment

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